Post by Dantea on Apr 24, 2010 9:16:44 GMT -6
Aerokinesis
Strengths:: When it’s windy and such, you are very powerful. You can make balls of air, discs of air, small twirls of air (or large if you’re powerful), and walls of air.
Weaknesses::When there’s no wind, you aren’t quite as powerful, but the fact that air flows all the time means that you still will have power. Air is weak to fire because fire devours air.
Astral Projection
Strengths::This allows you to see things that are going on in distant places, such as with Remote Viewing. If you are strong, you can interact with the people you are viewing.
Weaknesses:: Since this is brought about through a trance like state, deep meditation, or dreaming, while in a ‘trance’, you will be in danger of being hurt. If you are strong enough to interact, that means that other people can see you and some are powerful enough to hurt you.
Atmokinesis
Strengths:: Can bring about light rain, fog, clouds, snow storms and sleet. If you are strong, you can bring about small tornadoes, blizzards, and thunderstorms.
Weaknesses:: If there aren't any pressure systems nearby, it's a little harder to summon anything. This is weak to Power Negation and other people with Atmokinesis. They are also weak against people with Magnetokinesis.
Aura Perception
Strengths:: You can tell when someone is lying about their emotions. You can, if you can use your powers very well, tell whether the person you're talking to is on the good side or the bad side based on colors.
Weaknesses::Unless you have complete mastery of your powers, you can't tell when someone is lying about anything other than their feelings. As mentioned, if you aren't very strong, it's hard to tell what side someone is on. It's weak against Photokenesis because these people can use light to manipulate the field around their bodies, causing a disruption in the colors.
Biokinesis
Strengths:: When your friend is injured in the line of duty you are able to heal them. From small wounds, to internal bleeding and broken bones, you're there. You have the ability to give yourself and a few others more energy or to quickly metabolize poisons.
Weaknesses::However, you can only heal about 5-10 small injuries depending on your strength, and 2-4 large injuries. After this, it takes about 24 hours for your powers to completely return.
Chlorokinesis
Strengths:: You can see things that happened near the certain plant. Can make plants grow very quickly to attack people.
Weaknesses:: This is weak to fire and other heavy forms of bad weather. You become very weak after making a plant grow large and attack.
Clairaudience
Strengths:: Super hearing and the ability to sense the nervousness or such of the spirits.
Weaknessess:: Loud noises and necromancers (because they can disrupt the way the spirits sound to you)
Clairsentience
Strengths:: can sense peoples true emotions and can the ability to see things that happened to an object/person based on touch.
Weaknesses:: Magnetikonesis and can't control how much of something they see.